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Play Horse Racing 
This racing game took was a joy to do. I used a mp3 video of a horse and made the animation by tracing it. Each horse was coloured up differently using the flash tools and the animation started at different places so they don't run in the same sequence.

I used random selection of different scenes to produce this. Each of the races is on a different scene that is randomly found when you click on one of the buttons. I hope you enjoy playing this as much as I did whilst producing it :) Football penalty shoot out World War II fighter pilot game Play this dragon quest game.


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Mahjong Rules The purpose of the game is to be the first to complete a hand. A completed hand consists of four sets of three (or four) tiles in a suit plus an identical pair of any suit. The individual sets can be triplets or quadruplets (identical) or sequenced (1,2,3; 5, 6, 7; etc.). . . . .


Starting a Hand: At the beginning of play, each of the four players sits at each side of a square table. The square table allows the players to be equidistant from each other. Each side of the table represents the four winds, north, south, east and west. All the tiles are placed face down on the table and are shuffled around. Each player collects 36 tiles and arranges them in 2 rows of 18, one row stacked on top of the other. The stacks are then pushed to the middle of the table to form a square.

The player designated as the east has the duty of rolling the two dice. Counting himself as "1" and the player to his right as "2," the east player continues counting in a counterclockwise direction until he hits the number rolled on the two dice. Seven stacks are counted from right to left on the selected player’s wall. This is set aside for the exchange of flowers later in the game. From that point, the place where the players may begin to take tiles is decided. In some versions, the player who is selected, as a result of the number rolled on the dice the first time, has to roll again to determine where along his wall the other players may start taking tiles. In other versions, the number originally rolled is used again to determine where along the wall of the selected player should the other players begin to take tiles.

Whichever method is used, the point at which the tiles are taken from the wall are decided by counting from the rightmost part of the wall (after the flowers stack is counted) and proceeding to the left until the required number is reached. At that point, the east player takes 2 stacks of 2 tiles (4 tiles total) and is followed by the player to his right taking the same amount. This process continues in a counterclockwise direction until all players have taken 3 double stacks (total 12 tiles). Each player then takes 1 more tile for a total of 13 tiles in each player’s hand. The east player takes 1 more tile after all players have 13 tiles for a total of 14 tiles. This is so the east player can begin the round by discarding one of his tiles. After receiving all of their tiles, each player usually arrange their tiles in order. Any flowers that a player receives in his hand is "retired" to the right hand corner of the table, face up. A tile is drawn from the flower pile to make up for the retired tile. The flowers will earn extra points.

 

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